We Should Not Agree on What 'Game of the Year' Means

The difficulty of discovering new games persists as the video game sector's most significant ongoing concern. Despite stressful age of business acquisitions, growing financial demands, labor perils, the widespread use of AI, platform turmoil, evolving generational tastes, hope somehow returns to the elusive quality of "making an impact."

This explains why I'm increasingly focused in "awards" than ever.

Having just several weeks remaining in the year, we're firmly in annual gaming awards season, a time when the minority of gamers who aren't enjoying the same six F2P action games weekly complete their library, discuss the craft, and realize that they as well won't experience all releases. Expect detailed top game rankings, and we'll get "you missed!" reactions to such selections. An audience general agreement chosen by journalists, influencers, and followers will be revealed at industry event. (Creators weigh in in 2026 at the interactive achievements ceremony and Game Developers Conference honors.)

All that sanctification serves as entertainment — there are no right or wrong choices when naming the greatest games of the year — but the stakes do feel more substantial. Every selection made for a "annual best", whether for the major top honor or "Best Puzzle Game" in fan-chosen recognitions, provides chance for significant recognition. A moderate experience that received little attention at release may surprisingly gain popularity by being associated with higher-profile (meaning well-promoted) blockbuster games. After 2024's Neva popped up in consideration for recognition, I know without doubt that tons of people quickly sought to read coverage of Neva.

Conventionally, the GOTY machine has made minimal opportunity for the diversity of games released annually. The difficulty to clear to evaluate all feels like a monumental effort; approximately 19,000 games came out on Steam in last year, while just seventy-four titles — from new releases and ongoing games to smartphone and virtual reality specialized games — appeared across the ceremony selections. While popularity, discourse, and digital availability drive what gamers play every year, there's simply no way for the structure of honors to properly represent twelve months of titles. However, there exists opportunity for progress, if we can accept its importance.

The Expected Nature of Game Awards

Recently, the Golden Joystick Awards, including video games' oldest awards ceremonies, announced its nominees. While the selection for Game of the Year main category happens in January, one can observe where it's going: This year's list made room for appropriate nominees — major releases that received praise for polish and ambition, popular smaller titles received with AAA-scale attention — but in a wide range of categories, there's a noticeable predominance of recurring games. In the vast sea of art and gameplay approaches, the "Best Visual Design" makes room for several sandbox experiences located in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Suppose I were creating a 2026 GOTY ideally," an observer wrote in a social media post I'm still enjoying, "it should include a Sony sandbox adventure with mixed gameplay mechanics, character interactions, and RNG-heavy roguelite progression that incorporates chance elements and has light city sim base building."

Award selections, in all of official and informal versions, has become foreseeable. Years of nominees and honorees has birthed a pattern for which kind of polished 30-plus-hour title can score a Game of the Year nominee. There are games that never achieve top honors or including "significant" technical awards like Game Direction or Writing, typically due to creative approaches and quirkier mechanics. The majority of titles published in annually are destined to be relegated into genre categories.

Specific Examples

Imagine: Will Sonic Racing: Crossworlds, a game with critical ratings marginally shy of Death Stranding 2 and Ghosts of Yōtei, achieve main selection of industry's Game of the Year category? Or even one for best soundtrack (since the music stands out and deserves it)? Unlikely. Excellent Driving Experience? Absolutely.

How outstanding must Street Fighter 6 need to be to receive GOTY recognition? Will judges consider distinct acting in Baby Steps, The Alters, or The Drifter and recognize the greatest acting of this year lacking major publisher polish? Can Despelote's two-hour play time have "adequate" narrative to merit a (justified) Best Narrative honor? (Also, does annual event need a Best Documentary award?)

Overlap in preferences throughout multiple seasons — within press, within communities — demonstrates a method increasingly skewed toward a specific extended style of game, or independent games that achieved enough of a splash to qualify. Not great for an industry where exploration is crucial.

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Gary Lynn
Gary Lynn

A seasoned IT consultant with over a decade of experience in cybersecurity and cloud computing, passionate about helping businesses innovate securely.